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The catalog is a map, and maps reward a reading strategy. Start from the category portals rather than the grid: each portal opens with the category's family split — the one piece of context that predicts your experience better than any screenshot. From the portal, jump to a full review when one exists; when it does not, the roster row's difficulty and session metadata still tell you whether the game fits the next thirty minutes.
Session length is the most underused metadata in browser gaming. A game with a fifteen-minute session target punishes a five-minute window, no matter how good it is; a five-minute game in a two-hour window invites aimless grinding. Match the game to the window and half of your "browser games feel shallow" complaints disappear — the rest belong to games we declined to review.
Our value is context, not hosting: session targets, family identification, fit assessment, and honest difficulty notes. We deliberately do not re-host games — developers keep their players, analytics, and update cadence; we keep the curation layer current. When a host retires a title, the entry is marked at the next pass rather than silently rotting; broken links are review failures and are treated as such.
Corrections work both directions. If a review's session target feels wrong after your own play, or a difficulty label misses, the contact page routes the note to the editor and corrections are logged on the page they fix. The catalog improves at the rate readers argue with it.